Worms 3D is a turn-based military strategy game developed by Team 17 and that stars the famous worms of this well-known video game saga. It was the first title presented in 3D, although that's the only true innovation of this new installment. It comes along with all the weapons you can imagine, both new ones and others from previous Worms titles. Your goal is to wipe out your rival team using all the heavy artillery available.The game can be downloaded for Mac OS X 10.2 or above. The minimum requirements to play Worms 3D are to have an Intel or PPC processor at 600 MHz, 256 MB of RAM and a graphics card with 32 MB of RAM.What are the settings like? They are sill generated randomly and preserve all their wonderful imagination. Most of them are very eye-catching and the floating islands are much more imperial in three dimensions, especially due to their colors.
How many missions are there available?The game also includes a multiplayer mode, as well as the possibility to edit and create teams. The campaign includes 35 missions in which the player has to use all his worms to complete a certain task, such as destroying enemy worms, collecting a box or other unique missions.Players can decide to hide in caves or to send explosive sheep to wipe out enemies. With several millions of copies sold ever since it was first published back in 1995, the formula of success has been repeated time after time: playability, action, turn-based strategy, and plenty of humor.
You owe me, Team 17. You owe me hours of lost youth, cooped up in my bedroom while my mother pleaded with me to come down and join the rest of the family in the garden for a barbeque. Said I, hunched over my Amiga as the warm summer sun strained to make its way through the closed curtains.
Jun 19, 2009 Gameplay -1- Of The Game: Worms 3D. Worms™: Battle Islands - 'Polar' FMV - game out now for Nintendo Wii and PSP® download from PSN - Duration: 0:48. Team17 85,690 views. Up to 4 teams of worms battle it out across bizarre landscapes with a multitude of crazy weapons and tools at their disposal. Now in 3D, with fully destructible and customisable landscapes and a more robust scenario mode than ever before! 'PlayStation' and the 'PS' Family logo are registered.
There were Worms to kill, you see. They all had to die, and die they did. Some nine years later and here I am, my better half nagging me from the living room. 'You don't understand. There are Worms to kill, dear.' Total WormageI'd wager the majority of you reading this are already quite aware of what a Worms game involves, so skip this paragraph if that includes you. The premise is deceptively simple, recalling golden oldies like Scorched Tanks.
Some other things I can't remember right now. Two teams of worms are placed in random locations across a completely destructible level suspended above water. One member of a team picks a weapon from an occasionally bizarre arsenal ranging from bazookas, shotguns and Uzis to bananas, bouncing sheep and grannies. All of which explode, of course. Mass destruction ensues as each team takes its turn to knock shades out of the other, with both worms and the scenery suffering. The loser is the first to have all of his worms blown away.The majority of the Worms charm comes from being able to crowd round one computer or console with your chums and devise the cruellest, most callous way of offing your mate's earth-dwellers. The 'playful' bickering that often ensues may result in hospital treatment, but at least you can laugh about it afterwards.
It really does house one of the finest multiplayer experiences we've had to date, and one that remains largely unchanged. In fact, it's immediately clear once you've got the tutorial out of the way that the entire game is still fundamentally intact apart from the addition of a few new weapons (the gas grenades and nuclear attacks, for example), and this is probably to the relief of teary-eyed nostalgics and to the disgust of dismissive remake cynics.Worms 3D looks great. It's not the most technically impressive title you'll ever see, certainly, but it's perfect for the franchise. The simple worm models manage to convey an impressive amount of character through facial expressions alone, with cartoon awe, delight, fear and cockiness brilliantly realised along with those trademark high-pitched vocals. Each level (both randomly generated and pre-designed) has a themed appearance, but is presented in an almost cel-shaded light, very close to the second generation Worms titles in style, and they are - for the first time - completely destructible 3D landscapes. The Third DimensionI'll have to admit that at first I was concerned; we needn't dwell on the incredible failure of 3D updates of classics in the past, but at least the original developers were behind this one. I negotiated through and took in the menus as fast as I could, as the licensed track 'Shake Your Coconuts' from popular young person's beat combo Junior Senior playing in the background was doing its damnedest to aurally violate my eardrums.This was when I stumbled into Videogame Creation Crime #3263: 'Having menus with pictures for buttons that require you to hover over each and every one to discover their function'.
Worms 3D's front-end interface, while quite bouncy and pretty, irritates more than a game's front-end really should.